writing

  • Into the Wyrdback part 1: Wyrdguard

    I am back in action with my take on old school adventure modules, Into the Wyrdback.In this part, one of three, we establish the player’s home base of Wyrdguard, the last town before entering the Wyrdback

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  • Cartography Update

    A small peak into what I had been doing on my break from the blog.

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  • The Great Game: Power Dynamics in Feengrenze’s Successor States

    A game needs players; otherwise, nothing happens. The Great Game features a diverse cast of players drawn from various lost civilizations of Earth, as well as a few wholly new creations. So step inside and learn how each one is floundering in its unique way.

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  • The Great Game: Running a Domain for the Clueless

    Your players have a realm and a title, now what? What can they do with their new realm? How do they run it? More importantly, How can you use their realm to make their lives more intresting. Well crack open this guide and learn how run a domain.

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  • Introducing the Manyfold

    Beyond the walls of the universe, there is more to creation, much more. A whole sea of universes where everything that could happen or will happen has already happened in every possible combination. Let’s take a guided tour of the Manyfold.

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  • Into the Scraplands

    Into the Scraplands

    Venture into the ever-changing Scraplands of the Feengrenze, where all the lost junk of the Multiverse ends up in this depth crawl for the world’s greatest roleplaying game. Will youe be able to rescue Thistlewick the arficier? Or will these scrap heaps be your doom

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  • A slice of Sliberbergian Chaos

    Law enforcement in SLiberberg is never boring; even when your job is taking reports from patrol units and dispatching backup for the crazy stuff that happens in the city. With average incident rate of 30 per hour, Desk Sergeant Tilda Bramblethorn of watch dispatch never without inspiration for snarky commentary.

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  • A Selection of Strange Shops from Sliberberg

    Step back into the bustling, bewildering streets of Sliberberg, the Feengrenze’s mercantile heart, where establishments defy expectation. Tucked away in its labyrinthine alleys, these strange shops offer not just goods and services, but peculiarities – items, skills, or even concepts that feel utterly alien to the medieval world around them. Master Thistledown’s Shop of Wonders

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  • A Beltane to Remember Part 3.The Beltane Ball

    The grand finale of A Beltane to Remember The Long awaited Beltane Ball is here, the first held at Castle Sliberberg in ages. However, dark clouds gather around the event, and a scheming mermaid and an army of dark fey are posed to crash the party. Will this be a Beltane to Remember or a…

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  • A Beltane To Remember Part 2: The Beltane Fair

    After experiencing a Storm in a Conference room the players get a chance to explore the city’s legendary Beltane with their godchildren the princesses. However something is amiss on these festive streets. Why is Aeliana acting like her vain mother and why are there are foreign soldiers everywhere? IS that going to stop the players…

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