writing

  • The Tale of Tilly Bramblethorn Chapter 2

    In which we meet Tilda’s five girly girl underlings, get a lesson in Feengrenze technology, experience firsthand the tidal wave of weirdness that watch deals with daily, and a trio of giant scaly toddlers run rampant through the city marketplace.

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  • Spies in the Pines

    Spies in the Pines

    An adventure for 5e D&D built with lessons learned from the Old School Renaissance. A spy convention disguised as an outdoorsmen convention being held in a hamlet ripped from northern Vermont is already pretty strange, but there is something even more fishy going on here.

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  • Oddities on Parade: The Most Absurd Pirate Ships of the Feengrenze

    In this special International Talk Like a Pirate Day post, we list of 12 of the strangest pirate ships to sail the Feengrenze’s seas and their equally odd crews.

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  • Oddities on parade: A Dozen Strange Wizard College Courses

    Need to spice up the curriculum of an institute of higher magical learning? One of these odd courses may be just what you need.

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  • The Tale of Tilly Bramblethorn Chapter 1

    I make my return to multi chapter story telling with this first chapter of a story that will explore Sliberberg from the perspective of one its smallest and most jaded residents. Will Tilda be able to branch out of her stagnant trap of a life?

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  • Into the Wyrdback part 1: Wyrdguard

    I am back in action with my take on old school adventure modules, Into the Wyrdback.In this part, one of three, we establish the player’s home base of Wyrdguard, the last town before entering the Wyrdback

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  • Cartography Update

    A small peak into what I had been doing on my break from the blog.

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  • The Great Game: Power Dynamics in Feengrenze’s Successor States

    A game needs players; otherwise, nothing happens. The Great Game features a diverse cast of players drawn from various lost civilizations of Earth, as well as a few wholly new creations. So step inside and learn how each one is floundering in its unique way.

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  • The Great Game: Running a Domain for the Clueless

    Your players have a realm and a title, now what? What can they do with their new realm? How do they run it? More importantly, How can you use their realm to make their lives more intresting. Well crack open this guide and learn how run a domain.

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  • Introducing the Manyfold

    Beyond the walls of the universe, there is more to creation, much more. A whole sea of universes where everything that could happen or will happen has already happened in every possible combination. Let’s take a guided tour of the Manyfold.

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