rpg

  • Lost Falls Hideout

    Lost Falls Hideout

    A Small Delve for for a level 2 party for the Worlds Greatest Role playing game and its relatives. A trail of broken branches and torn silk leads up from the site of an ambush to the top of Lost Falls Gorge. Will you be able to save the princess?

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  • The Enchanter’s Retreat

    An Adventure for Worlds Without Numbers. A lone white tower rises within an impossibly dense thicket. Rumors of treasure within have drawn a necromaner and a dragon. Will you learn the secret of Thaelir, the Grand Illusionist?

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  • The legend of Príomhrós and Dathúil

    Faries and goblins do not like each other; that much is obvious. But have you wondered where this hatred started? Let me tell you a story of Faerie, the first story of Faerie. The legend of Príomhrós and Dathúil

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  • Oddities On Parade: Strange Laws of New Mountainheart

    How many crows constitute a criminal conspiracy? Why is asking for somebody’s name illegal, and why can’t mules drink on the job? Welcome to New Mountainheart, where the laws are strange and the reasons even stranger

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  • From the Notebooks of Jaspera von Kaupferthal, Part 4

    In which Jaspera is found out by her youngest daughter. Beltane arrives in Brugh na Ciorcal and its not like either them expect and things come to a head with Luthais and his family

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  • Field Notes from an Expedition to Brugh na Ciorcal, Part 3

    Part three of Jaspera’s expedition to Brugh na Ciorcal wherein she witnesses fey religion up close in personal and start to realize that disguising oneself as your own child is problematic when you never got the chance to be one in the first place.

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  • From the Notebooks of Jaspera von Kupferthal, Part 1

    This is the first of four posts delving into everyday life in a fey village of the Silver Highlands, as observed by a notorious dragon whose passions include sociology, anthropology, and cultural meddling while studying the previous fields.

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  • The History of the Fey of Feengrenze

    Let us now speak of the history of the Fey of the Feengrenze. Their story is one of magic lost and returned, and realms laid low—a tragedy caused by hubris, willful ignorance, and the slow erosion of time upon people and memory.

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  • Legacy Quests: An Alternative TTRPG Progression System for Engaging Gameplay

    XP for combat turns TTRPG gameplay into relentless combat. Milestones leave players feeling lost and unsure of what to do. Is there a better way to leveling. Maybe by letting players define their ultimate destiny and tying progression to achieving that destiny, we can find a better way?

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  • Folks of the Road.

    Folks of the Road.

    People do not ramble in Feengrenze; it is a world where people cling to hearth and home. However, there is always an exception to every rule. Goblins, orcs, and monks take to the roads to find fortune, homelands, and cause worth pursuing.

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