rpg

  • Spies in the Pines

    Spies in the Pines

    An adventure for 5e D&D built with lessons learned from the Old School Renaissance. A spy convention disguised as an outdoorsmen convention being held in a hamlet ripped from northern Vermont is already pretty strange, but there is something even more fishy going on here.

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  • Oddities on parade: A Dozen Strange Wizard College Courses

    Need to spice up the curriculum of an institute of higher magical learning? One of these odd courses may be just what you need.

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  • Gallery of Blades: new Sentient magic weapons with emotional baggage

    Sliberberg has a shop for everything, even sentient magic weaponry with problematic personalities. The Gallery of Blades is a cross breed between a store, halfway house and rescue shelter for talking swords and bows abandoned by their wielders. Can your players give them a new home?

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  • The Wyrdback

    The Wyrdback

    Part two of my Into the Wyrdback mini series and my first proper digital zine takes you on a depthcrawl through the Wyrdback proper. “Roadtripping” through the strange you see mind bending sites, meet weird characters and experience all sorts of wacky and terrifying danger. WIllll you find what lurks at the center of it…

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  • Knights of the Fey Courts

    The Knights of Faerie are a common sight in the Feengrenze as they go about their errands and quests for their leige, which means that they can prove potent complications, enemies and rivals with their inflexable ways and oathbound quests.

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  • Into the Wyrdback part 1: Wyrdguard

    I am back in action with my take on old school adventure modules, Into the Wyrdback.In this part, one of three, we establish the player’s home base of Wyrdguard, the last town before entering the Wyrdback

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  • The Great Game: Power Dynamics in Feengrenze’s Successor States

    A game needs players; otherwise, nothing happens. The Great Game features a diverse cast of players drawn from various lost civilizations of Earth, as well as a few wholly new creations. So step inside and learn how each one is floundering in its unique way.

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  • The Great Game: Running a Domain for the Clueless

    Your players have a realm and a title, now what? What can they do with their new realm? How do they run it? More importantly, How can you use their realm to make their lives more intresting. Well crack open this guide and learn how run a domain.

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  • The Great Game: An Introduction

    In the Feengrenze, politics is an ongoing tragedy about the afterlives of golden ages. The successor states beat their chests and bellow their greatness, but the words are hollow; there is no greatness to be found in the Feengrenze, just the long road to irrelevance.

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  • A Selection of Strange Shops from Sliberberg

    Step back into the bustling, bewildering streets of Sliberberg, the Feengrenze’s mercantile heart, where establishments defy expectation. Tucked away in its labyrinthine alleys, these strange shops offer not just goods and services, but peculiarities – items, skills, or even concepts that feel utterly alien to the medieval world around them. Master Thistledown’s Shop of Wonders…

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