dungeons-dragons

  • Sliberberg’s visual identity

    I finally have a satisfactory answer to a question that has been bedeviling me for months: what is Sliberberg’s identity, its vibe, its style? What is this identity? Well, you have to read the post to find out.

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  • Tilda and the wyrmling Chapter 4

    In which TIlda dreams of Maternal bliss, Crystal gets a bath, we discuss the diets of pixie and dragon, Tilda gets held up a hairbrush and nail clipper point and she learns more about her her dispatch girls.

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  • The Underberg Gazetter

    The Underberg Gazetter

    In D&D, the underground tends to be a strange reflection of the surface. So, what does the ward that serves as the underside of a city as chaotic as Sliberberg look like? Well, even more weird, that’s what!

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  • His Gospel is Murder

    His Gospel is Murder

    Halloween is upon us, and so is my annual Halloween nightmare adventure! This year, there is a supernatural slasher loose in SLiberberg Underberg ward. Will the players’ characters be able to escape, or will they become a grim statistic of a killer whose Gospel is murder?

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  • Oddities on parade: A Dozen Strange Wizard College Courses

    Need to spice up the curriculum of an institute of higher magical learning? One of these odd courses may be just what you need.

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  • Gallery of Blades: new Sentient magic weapons with emotional baggage

    Sliberberg has a shop for everything, even sentient magic weaponry with problematic personalities. The Gallery of Blades is a cross breed between a store, halfway house and rescue shelter for talking swords and bows abandoned by their wielders. Can your players give them a new home?

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  • Knights of the Fey Courts

    The Knights of Faerie are a common sight in the Feengrenze as they go about their errands and quests for their leige, which means that they can prove potent complications, enemies and rivals with their inflexable ways and oathbound quests.

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  • The Great Game: Power Dynamics in Feengrenze’s Successor States

    A game needs players; otherwise, nothing happens. The Great Game features a diverse cast of players drawn from various lost civilizations of Earth, as well as a few wholly new creations. So step inside and learn how each one is floundering in its unique way.

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  • Introducing the Manyfold

    Beyond the walls of the universe, there is more to creation, much more. A whole sea of universes where everything that could happen or will happen has already happened in every possible combination. Let’s take a guided tour of the Manyfold.

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  • Into the Scraplands

    Into the Scraplands

    Venture into the ever-changing Scraplands of the Feengrenze, where all the lost junk of the Multiverse ends up in this depth crawl for the world’s greatest roleplaying game. Will youe be able to rescue Thistlewick the arficier? Or will these scrap heaps be your doom

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