dungeons-and-dragons

  • The Tale of Tilly Bramblethorn Chapter 2

    In which we meet Tilda’s five girly girl underlings, get a lesson in Feengrenze technology, experience firsthand the tidal wave of weirdness that watch deals with daily, and a trio of giant scaly toddlers run rampant through the city marketplace.

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  • Spies in the Pines

    Spies in the Pines

    An adventure for 5e D&D built with lessons learned from the Old School Renaissance. A spy convention disguised as an outdoorsmen convention being held in a hamlet ripped from northern Vermont is already pretty strange, but there is something even more fishy going on here.

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  • Oddities on Parade: The Most Absurd Pirate Ships of the Feengrenze

    In this special International Talk Like a Pirate Day post, we list of 12 of the strangest pirate ships to sail the Feengrenze’s seas and their equally odd crews.

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  • Oddities on parade: A Dozen Strange Wizard College Courses

    Need to spice up the curriculum of an institute of higher magical learning? One of these odd courses may be just what you need.

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  • Gallery of Blades: new Sentient magic weapons with emotional baggage

    Sliberberg has a shop for everything, even sentient magic weaponry with problematic personalities. The Gallery of Blades is a cross breed between a store, halfway house and rescue shelter for talking swords and bows abandoned by their wielders. Can your players give them a new home?

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  • The Wyrdback

    The Wyrdback

    Part two of my Into the Wyrdback mini series and my first proper digital zine takes you on a depthcrawl through the Wyrdback proper. “Roadtripping” through the strange you see mind bending sites, meet weird characters and experience all sorts of wacky and terrifying danger. WIllll you find what lurks at the center of it…

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  • Knights of the Fey Courts

    The Knights of Faerie are a common sight in the Feengrenze as they go about their errands and quests for their leige, which means that they can prove potent complications, enemies and rivals with their inflexable ways and oathbound quests.

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  • News update and Oddities on Parade: Inside the Unobservatory

    What can you find in a room where nothing can be observed? Apparently a lot of stuff although where it came from is anyone’s guess

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  • Into the Wyrdback part 1: Wyrdguard

    I am back in action with my take on old school adventure modules, Into the Wyrdback.In this part, one of three, we establish the player’s home base of Wyrdguard, the last town before entering the Wyrdback

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  • Cartography Update

    A small peak into what I had been doing on my break from the blog.

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