5e

  • The Knochenvolk revisited

    The misbegotten children of the wyrd is this week’s focus. Born with an unsettling appearance and a jumble of out of place ideas in their heads Knochenvolk are strange, creepy and goofy in equal measure.

    Read more →

  • The Tale of Tilly Bramblethorn Chapter 2

    In which we meet Tilda’s five girly girl underlings, get a lesson in Feengrenze technology, experience firsthand the tidal wave of weirdness that watch deals with daily, and a trio of giant scaly toddlers run rampant through the city marketplace.

    Read more →

  • Spies in the Pines

    Spies in the Pines

    An adventure for 5e D&D built with lessons learned from the Old School Renaissance. A spy convention disguised as an outdoorsmen convention being held in a hamlet ripped from northern Vermont is already pretty strange, but there is something even more fishy going on here.

    Read more →

  • Gallery of Blades: new Sentient magic weapons with emotional baggage

    Sliberberg has a shop for everything, even sentient magic weaponry with problematic personalities. The Gallery of Blades is a cross breed between a store, halfway house and rescue shelter for talking swords and bows abandoned by their wielders. Can your players give them a new home?

    Read more →

  • The Wyrdback

    The Wyrdback

    Part two of my Into the Wyrdback mini series and my first proper digital zine takes you on a depthcrawl through the Wyrdback proper. “Roadtripping” through the strange you see mind bending sites, meet weird characters and experience all sorts of wacky and terrifying danger. WIllll you find what lurks at the center of it…

    Read more →

  • Knights of the Fey Courts

    The Knights of Faerie are a common sight in the Feengrenze as they go about their errands and quests for their leige, which means that they can prove potent complications, enemies and rivals with their inflexable ways and oathbound quests.

    Read more →

  • Into the Wyrdback part 1: Wyrdguard

    I am back in action with my take on old school adventure modules, Into the Wyrdback.In this part, one of three, we establish the player’s home base of Wyrdguard, the last town before entering the Wyrdback

    Read more →

  • The Great Game: An Introduction

    In the Feengrenze, politics is an ongoing tragedy about the afterlives of golden ages. The successor states beat their chests and bellow their greatness, but the words are hollow; there is no greatness to be found in the Feengrenze, just the long road to irrelevance.

    Read more →

  • Into the Scraplands

    Into the Scraplands

    Venture into the ever-changing Scraplands of the Feengrenze, where all the lost junk of the Multiverse ends up in this depth crawl for the world’s greatest roleplaying game. Will youe be able to rescue Thistlewick the arficier? Or will these scrap heaps be your doom

    Read more →

  • A Selection of Strange Shops from Sliberberg

    Step back into the bustling, bewildering streets of Sliberberg, the Feengrenze’s mercantile heart, where establishments defy expectation. Tucked away in its labyrinthine alleys, these strange shops offer not just goods and services, but peculiarities – items, skills, or even concepts that feel utterly alien to the medieval world around them. Master Thistledown’s Shop of Wonders…

    Read more →