Embodying the essence of the enigmatic fairytales, practitioners of the School of Hexcraft, known as Witches, delve into the ancient and arcane arts of curses and hexes. Masters of sympathetic magic, wield the power of personal artifacts to cast spells across vast distances. With an uncanny ability to bestow curses at will and manipulate the threads of fate, these witches are the living embodiment of the mysterious figures found in the tales whispered by firelight. Whether conjuring illusions, deflecting harm through cursed resilience, or weaving enchantments that transcend boundaries, the witches of the School of Hexcraft leave an indelible mark on the realms of magic and folklore
2nd Level Feature: Hex Mastery
At 2nd level, you gain Hex Mastery, which grants you the following benefits:
- Advantage on Debuff Spells: You have an innate understanding of hexes and curses. When you cast a spell that imposes a penalty or status effect on an enemy (e.g., reducing ability scores, imposing conditions), you have advantage on the spell attack roll or the target’s saving throw.
- At Will Hex: You can cast the hex spell at will without expending a spell slot. This allows you to maintain a persistent connection to the magic of hexes, enabling you to impose a curse on your foes effortlessly.
6th Level Feature: Cursed Resilience
At 6th level, your mastery of curses and hexes grants you Cursed Resilience, providing enhanced survivability and resilience:
- Hex Ward: You gain resistance to the damage dealt by creatures you have hexed. The magical link established through hexing grants you partial protection against the harm they may inflict.
- Curse Reversal: Once per long rest, as a reaction when you are targeted by a harmful spell or effect, you can redirect the curse back to its source. The originator of the spell or effect becomes the target instead, suffering the consequences of their own magic.
10th Level Feature: Unbounded Hexing
At 10th level, your mastery of sympathetic magic transcends limitations, allowing you to cast spells with broader applications through personal artifacts. With Unbounded Hexing, you gain the following benefits:
- Personal Artifact: You can designate a personal artifact belonging to a specific individual. This could be a lock of hair, a piece of clothing, or any small item intimately connected to the person. Once chosen, the artifact serves as a sympathetic link to that individual.
- Sympathetic Spellcasting: You can cast any spell that targets a single creature using the personal artifact as a sympathetic link. The range of the spell becomes limitless, allowing you to affect the chosen individual regardless of distance. This includes spells with a range of touch, self, or any other range that targets a single creature.
- Limited Uses: You can use this feature a number of times equal to your Intelligence modifier (minimum of 1), and you regain expended uses after finishing a long rest.
Curse Eternal
At 14th level, your command over curses reaches its zenith, granting you the ability to cast bestow curse with unprecedented potency through Curse Eternal:
Limitless Curses: You can cast bestow curse at will without expending a spell slot. Additionally, when you cast bestow curse using this feature, it is treated as if cast using a 5th-level spell slot, allowing you to apply any one of the following options:
- The target has disadvantage on all ability checks made with the chosen ability score.
- The target has disadvantage on attack rolls against you.
- The target must make a Wisdom saving throw at the start of each of its turns. On a failed save, it wastes its action that turn doing nothing
Endless Hexing: You can simultaneously maintain up to three instances of bestow curse on different targets. These curses persist until dispelled or until you choose to lift them.
Bonus stat block
Like with the feyblade I have created a NPC statblock for a witch based on the school of hexcraft subclass
Witch of Hexcraft (CR 5)
Medium humanoid (any race), any alignment
Armor Class 13 (leather armor)
Hit Points 71 (11d8 + 22)
Speed 30 ft.
STR 10 (0) | DEX 14 (+2) | CON 14 (+2) | INT 16 (+3) | WIS 12 (+1) | CHA 14 (+2)
Saving Throws INT +6, WIS +4
Skills Arcana +6, Deception +5, Insight +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Sylvan
Challenge 5 (1,800 XP)
Spellcasting. The witch is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The witch has the following spells prepared:
- Cantrips (at will): eldritch blast, mage hand, minor illusion, prestidigitation
- 1st-level (4 slots): charm person, hex, witch bolt
- 2nd-level (3 slots): blindness/deafness, darkness, misty step
- 3rd-level (3 slots): bestow curse, counterspell, major image
- 4th-level (2 slots): dimension door, phantasmal killer
Hex Mastery. The witch has advantage on spell attacks or saving throws when casting spells that impose penalties or status effects on enemies.
Cursed Resilience. The witch has resistance to the damage dealt by creatures it has hexed. Once per long rest, as a reaction when targeted by a harmful spell or effect, the witch can redirect the curse back to its source.
Sympathetic Hexing. The witch can use a personal artifact to cast any spell that targets a single creature, regardless of range. It can do this a number of times equal to its Intelligence modifier, regaining expended uses after a long rest.
Curse Eternal. The witch can cast bestow curse at will without expending a spell slot. When cast using this feature, it is treated as if cast using a 5th-level spell slot.
Actions
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
Eldritch Blast. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 17 (2d10 + 3) force damage.

