Rebel Gallery: NPCs of SLiberberg

Generated using OpenAI DALL-E

Fredrick Von Mountainheart

Medium huminoid, Neutral Good

Armor Class 16 (split)

Hit Points 30 (5d8)

Speed 30 ft.

STR 16 (+3)

DEX 16 (+3)

CON 14 (+2)

INT 13 (+2)

WIS 11 (+0)

CHA 15 (+2)

Senses  Perception 11

Languages Common, Elvish, Sylvan and Draconish

Proficiency Bonus  +2

Challenge  3 (700 XP)

Fey Rebirth. If  Fredrick dies in New Mountainheart, it revives with all its hit points 1d4 days later in a safe location in that domain.

Tragic Inspiration: As a bonus action, he can give an ally within 30 feet an inspiration die (1d6).

Actions

Multiattack. Fredrick makes 2 Greatsword attacks

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.

Roleplaying Instructions

Personality Trait. I am constantly reaching for the romantic and happy days of my past. I create art and poetry to keep me away from the gloom of my present.

Ideal. I must stay faithful to the memory of those who were once close to me and passed on or disappeared, including my wife, Aoibheann.

Bond. I miss Aoibheann with all my heart

Flaw.  I have a hard time regulating my emotions; when I am depressed, I openly wallow in my misery; when I am happy, I practically walk on air with no care in the world.

Generated using OpenAI DALL-E

Gwilym Cwmwllyd

Gwilym uses the stats of a war mage with the following modifications

His race is Hobgoblin

He is lawful good

He knows common, goblin, elvish, sylvan, and draconic

Roleplaying Instructions

A former member of the Royal Mage Corp turned university professor, Gwilym has multiple years of tenure and magical experience under his portly belt.

Personality Trait: My speech is peppered with english colloquialisms like right o and jolly good

Ideal. I must protect the Coláiste Draoidheil and the students at all cost

Bond. I am the headmaster of the Coláiste Draoidheil.

Flaw: I am indecisive and prone to overthinking every problem I come across

Secret: Gwilym has little actual practical experience as a war mage, having lived in a time of peace. He is all theory, no practice.

Generated using OpenAI DALL-E
 

Cassidy Rose

Medium Humanoid (hobgoblin), chaotic good

Armor Class  12

Hit Points  27  (6d8)

Speed  30 ft.

STR 10 (+0)

DEX 15 (+2)

CON 10 (+0)

INT 12 (+1)

WIS 14 (+2)

CHA 16 (+3)

Skills Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4

Senses  Passive Perception 16

Languages  Any two languages

Challenge  1 (200 XP)

Proficiency Bonus  +2

Deadeye Shot (Recharge 5–6): Cassidy Rose can use a bonus action to gain advantage on her next ranged weapon attack using a hand crossbow. If the attack hits, it deals an additional 7 (2d6) damage. This ability can only be used with ranged attacks and recharges on a 5 or 6 on a d6.

Actions

Multiattack. Cassidy Rose makes two whip attacks or two attacks with her hand crossbows

Whip. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 3) slashing damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage

Roleplaying Instructions

Gruff, self-reliant, and fiery are how people describe the young hotshot who leads SBHU. Quick to anger and even quicker to act, this young firecracker leaves an impression on everyone. However, that anger comes from a life of abuse at the hands of her father, Count Cathán.

Personality Trait. I live fast, talk straight, and never let anyone cage me in.

Ideal. I’d rather live free than be a songbird in a cage

Bond. I protect my people, the bounty hunters,

Flaw. Despite my best efforts I cannot seem to escape my old life, I occasionally fall back into old habits and mannerisms of my life as the eldest daughter of the mac Uathach family and on rare occasions even dream of my old life without my father.

Secret. Her real name is Caitríona mac Uathach, the eldest child of Count Cathán. Cassidy Rose is an alias she took up when she ran away from home to get away from her abusive father.

Generated using OpenAI DALL-E
 

Elina Foul

Medium Fey, Chaotic Good

Armor Class  17  (natural armor)

Hit Points 82  (11d8 + 33)

Speed  30 ft.

STR 18 (+4)

DEX 12 (+1)

CON 16 (+3)

INT 13 (+1)

WIS 14 (+2)

CHA 14 (+2)

Skills Arcana +3, Deception +4, Perception +4, Stealth +3

Senses Darkvision 60 ft., Passive Perception 14

Languages  Common, Draconic, Sylvan

Challenge 3 (700 XP)

Proficiency Bonus +2

Master Crafter. Elina can craft any alchemical item or potion twice as fast as normal.

Innate Spellcasting. Elina ‘s innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:

At will: dancing lights,Vicious Mockery, Minor Illusion

1/day each: Disguise person, Charm Person, Counterspell

Actions

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Illusory Appearance. Elina covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if Elina takes a bonus action to end it or if she dies.

Postive Energy (Recharge 5–6). All allies within 30 feet of Elina regain 1d8 hit points

Roleplaying Instructions

Even if she tried, Elina could not be a worse hag; she is cheery, pleasant, and loves girly things. She is desperate to escape from the legacy of genetics and have all the things ordinary girls her age have

Personality Trait. I try to be cheery and upbeat at all times, even when I am feeling sad.

Ideal. Beauty isn’t just skin deep; it’s the kindness in your heart.

Bond. I’d do anything for my friends.

Flaw. She is am terrified of becoming just like her  mother Aunty Foul.

Generated using OpenAI DALL-E

Farid

Farid uses the oni stat block with the following modifications.

He is lawful good.

His glaive attack is replaced by a Scimitar attack. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 4 (2d6 + 1) slashing damage.

Roleplaying Instructions

The owner of the enchanting Caravan Emporium is not as he seems; behind the jolly, almost stereotypical Qaldira shopkeeper is a man who is terrified of being unmasked.

Personality Trait: I am a Jolly and easygoing fellow who loves people

Ideal. Life’s too short; laugh a little.

Bond. I am indebted to Tansy Fleetfoot.

Flaw. I worry obsessively about people discovering my secret and, even worse, if my old friends discover it.

Secret. He is a Lawful Good Oni who pulled the balance card from a Deck of Many Things. He keeps the same deck of many things in a safe in the back of his store.

Generated using Google Imagen3

The Faoghair Clan

The Faoghair clan uses the stat blocks of acolytes with the following modifications

Their species is humanoid(goblinoid)

Their size is small

Their alignment is lawful, neutral

Roleplaying Instructions

The city’s self-proclaimed keepers of the dead, the goblins of the Faoghair, are renowned for their strange ways, unnerving cheeriness in the face of death, and their inclination for the macabre.

Personality Trait. We revel in the macabre, finding beauty in places that people find grim and unsettling.

Ideal. Death is part of life and should be respected

Bond. We are a tight-knit family.

Flaw. Outsiders seem a little offended by our behavior, and we admit we have some odd customs.

Generated using OpenAI DALL-E

Finnegan “Blackhand” O’Malley

Medium Humanoid (Goblinoid), Lawful Evil

Armor Class  16  (chainmail undershirt)

Hit Points 65 (5d8 + 5)

Speed  30 ft.

STR 15 (+2)

DEX 14 (+2)

CON 13 (+1)

INT 14(-2)

WIS 13 (+1)

CHA 16 (+3)

Skills Athletics +7, Insight +4, Intimidation +6, Perception +4, Deception +6

Senses Darkvision 60 ft., Passive Perception 14

Languages  Common, Goblin

Challenge  3 (200 XP)

Proficiency Bonus  +2

Brute. A melee weapon deals one extra die of its damage when Finnegan hits with it (included in the attack).

Leadership (Recharges after a Short or Long Rest). For 1 minute, Finnegan can utter a command or warning to his syndicate members. He can choose up to 3 creatures within 30 feet of him that can hear him. Each creature gains a +2 bonus to attack rolls and saving throws until the effect ends. He must be able to speak to use this ability.


 Actions

Multiattack. Finnegan makes two melee attacks with his Unarmed Strike.

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4 + 1d4) bludgeoning damage.

Knockout Blow (Recharge 5-6): When Finnegan hits a creature with an unarmed strike, he can force the target to make a DC 14 Constitution saving throw. On a failed save, the target is stunned until the end of Finnegan’s next turn.

Roleplaying Instructions

A former heavyweight boxer turned mafioso, Don Finnegan “Blackhand” O’Malley rules the Syndicate with cunning and ruthlessness.

Personality Trait: I like to prey on my opponents’ assumptions about us bugbears. It is satisfying to see their faces when they realize I am much cleverer and more sophisticated than how I look.

Ideal. Respect is earned, not demanded. And power? That’s built on loyalty, not fear—though a little fear doesn’t hurt.

Bond. The Syndicate is a family operation, and I am the patriarch

Flaw: I tend to explode in anger at the slightest thing

Secret: Despite his nature, he is actually a competent leader and a loving family man

Generated using OpenAI DALL-E

Corporal Knobs

Corporal Knobs uses the Watchman stat block with the following modifications.

His size is small

His race is goblin

His alignment is chaotic neutral

Roleplaying Instructions

The watch’s resident screw-up, Knobs, suffers from dreams of heroism and fame and a complete inability to realize those dreams and not from a lack of trying.

Personality Trait: I suffer from delusions of grandeur about being a hero and devise overly complicated schemes to achieve that goal.

Ideal. One day, I will become a hero that people will look up to

Bond. My best friend is Corporal Colhan

Flaw: My plans always come undone due to poor planning or laziness.

Generated using OpenAI DALL-E

Sir Lorcan Ó Ceallaigh

Sir Lorcan Ó Ceallaigh uses the knight stat block with the following modifications

His race is hobgoblin

His alignment is chaotic good

Roleplaying Instructions

The youngest son of Murtagh, the Usurper Sir Lorcan, is the only member of the family who stays true to his oaths to the crown. Lorcan suffers from guilt and doubt due to his own culpability in the coup and his age.

Personality Trait: I am eager for adventure and battle,so I can prove I am not a screw-up like everybody thinks

Ideal. I swore an oath to Sir Fredrick and I intend to keep it.

Bond. I adore the stories about King Fredrick’s adventures

Flaw. I feel like I need to prove my loyalty constantly after my father and older brother betrayed the kingdom

Secret. He has a longtime crush on Caitríona Mac Uathach, one of his father’s vassals. He often fantasizes about rescuing Caitríona from her tyrant father. He has no idea that she ran away from home and is masquerading as Cassidy Rose, queen of the bounty hunters.

Generated using Google Imagen3

Grand Absurdist

Medium Humanoid (elf), Chaotic Neutral

Armor Class: 12 (15 with mage armor)

Hit Points: 40 (9d8)

Speed: 30 ft.

STR: 9 (-1)

DEX: 14 (+2)

CON: 11 (+0)

INT: 17 (+3)

WIS: 12 (+1)

CHA: 11 (+0)

Saving Throws: INT +6, WIS +4

Skills: Arcana +6, History +6

Senses: Passive Perception 11

Languages Any four languages

Challenge 7 (2,300 XP)

Proficiency Bonus +3

Aura of Lunacy. The Grand Absurdist exudes an aura that extends 30 feet from her. Any creature that starts its turn within the aura must succeed on a DC12 Wisdom saving throw or be charmed by the Grand Absurdist for 1 minute. While charmed in this way, the creature desires to act like a droll and follow the Grand Absurdist’s commands. A creature charmed in this way can repeat the saving throw whenever it takes damage, ending the effect on a success.

Spellcasting.The Grand Absurdistis a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The Grand Absurdisthas the following wizard spells prepared:

Cantrips (at will): Mage Hand, Minor Illusion, Prestidigitation, Vicious Mockery

1st level (4 slots): Mage Armor, Hideous Laughter, Magic Missle

2nd level (3 slots): Suggestion, Misty Step

3rd level (3 slots): Counterspell, Hypnotic Pattern, Lightning Bolt

4th level (3 slots): Confusion, Greater Invisibility

5th level (1 slot): Hold Monster

Actions

Gilded Cricket Bat. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d8 + 2) bludgeoning damage.

Roleplaying Instructions

The leader of the drolls, this young elven woman leads them in their nihilistic “fun.”

Personality Trait: I might be 18, but I am a child at heart and act like a crazy little girl.

Ideal. Society’s rules are so dull; lets tear it all down and do what we want when we want

Bond. I love playing with my droll friends.

Flaw People say I am easily distracted, that is total-, ooo, is that a golden chamberpot?

Secret. She is actually a young noblewoman named Lydia von Falkencrest. After putting on the drollish cap, she became the Grand Absurdist.

Generated using Google Imagen3

Elandor

Medium Humanoid (Human), Lawful Good

Armor Class 11

Hit Points  27 (5d8 + 5)

Speed 30 ft.

STR 10 (+0)

DEX 10 (+0)

CON 11 (+1)

INT 13 (+1)

WIS 16 (+3)

CHA 13 (+1)

Skills Medicine +7, Persuasion +3, Religion +5

Senses Passive Perception 13

Languages Common, Sylvan

Challenge 2 (450 XP)

Proficiency Bonus +2

Divine Sheild. Elandor can channel divine energy to protect his allies. As a bonus action, he can create a protective aura with a 10-foot radius around himself that lasts for 1 minute. Any friendly creature within the aura gains a +2 bonus to AC, and if they start their turn within the aura, they gain 2 temporary hit points. Elandor can use this ability once per long rest.


 Spellcasting.
Thalmarin is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Thalmarin has the following cleric spells prepared:

Cantrips (at will): light, spare the dying, guidance

1st level (4 slots): cure wounds, sanctuary, shield of faith

2nd level (3 slots): lesser restoration, calm emotions, warding bond

3rd level (2 slots): beacon of hope, revivify

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Roleplaying Instructions

The elderly elven high priest of The Cathedral of the Radiant Sun, he is a reluctant opponent of the current regime and potentially a powerful ally.

Personality Trait: I am humble and never raise my voice.

Ideal. We have to do the works of the gods in the mortal realm

Bond. In these dark times, my congregation is my light.

Flaw. While my faith is strong, I fear that my body will be too frail to fight the Usurper.

Tansy In profile, generated using Google Imagen3

Tansy Fleetfoot

Small Humanoid (gnome),Lawful good

Armor Class  12  (15 with mage armor)

Hit Points  99  (18d8 + 18)

Speed  30 ft.

STR 10 (+0)

DEX 14 (+2)

CON 12 (+1)

INT 20 (+5)

WIS 15 (+2)

CHA16 (+3)

Saving Throws  INT +9, WIS +6

Skills Arcana +13, History +13

Damage Resistances  Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)

Senses  Passive Perception 12

Languages  Common, Elvish, Sylvan, and Draconish

Challenge  12 (8,400 XP)

Proficiency Bonus  +4

Magic Resistance. The Tansy has advantage on saving throws against spells and other magical effects.

Spellcasting. The Tansy is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The Tansy can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): Guidance, light, Message, prestidigitation

1st level (4 slots): detect magic, Bless, mage armor*, Bless

2nd level (3 slots): Calm Emotions, Augury, Lesser Restoration

3rd level (3 slots): Beacon of Hope, Remove Curse, Clairvoyance

4th level (3 slots): banishment, Divination, Guardian of Faith

5th level (3 slots): Legend Lore, scrying, Commune

6th level (1 slot): Heroes’ Feast, True Seeing

7th level (1 slot): teleport

8th level (1 slot): mind blank*

9th level (1 slot): wish

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Roleplaying Instructions

Tansy Fleetfoot, matron of the Silver Moon Coven, is the local leader of the coven and runs the coven’s practical magic school out of her bakery. Despite the fantastical powers of her lofty station, she can do anything about Murtagh the Usurper directly due to a set of geas and contracts she and the other matrons placed upon themselves to prevent them from meddling in fate. She can drop hints, make suggestions, and occasionally teach one to better walk the path to their happy ending, but no more.

Personality Trait.  I cannot abide foolishness or incompetence. If I see either, I step in and deliver sharply worded instructions to the offender.

Bond. I genuinely care for my pupils and my juniors, even if it does not seem that way

Flaw. I have a very abrasive personality

Secret. Tansy Is actually a minor Archfey and a fairy godmother.

Ggenerated using OpenAI DALL-E

Aoife Goldspire

Small Fey, Neutral Evil

Armor Class  13

Hit Points  52  (8d6 + 24)

Speed  30 ft.

STR 6 (-2)

DEX 17 (+3)

CON 16 (+3)

INT 12 (+1)

WIS 14 (+2)

CHA 18 (+4)

Saving Throws  CON +5, WIS +4

Skills Deception +5, Insight +4, Persuasion +5

Senses Darkvision 60 ft., Passive Perception 14

Languages  Common, Sylvan

Challenge  4 (1,100 XP)

Proficiency Bonus  +2

Reluctant Refusal. When a creature offers Aoife the chance to partake in merriment or revelry such as a song, a dance, or a good meal, Aoife must succeed on a DC 15 Wisdom saving throw or have the charmed condition for 24 hours.

Actions

Multiattack. Aoife makes two Rapier attacks and can use Spellcasting.

Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Spellcasting. Aoife casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):

At will: Mending (as an action), Prestidigitation

2/day each: Invisibility, Phantasmal Force

1/day each: Fabricate (as an action), Mislead

Bonus Actions

Cunning Trick. Aoife takes the Disengage or Hide action or makes a Dexterity (Sleight of Hand) check.

Reactions

Astonishing Luck. When Aoife fails an ability check, an attack roll, or a saving throw, she can roll a new d20 and choose which roll to use, potentially turning the failure into a success.

Roleplaying Instructions

The mistress of Goldspire Bank and the Leader of the New Mountainheart Merchant Guild, she is a heartless miser and ruthless businessperson.

Personality Trait: Time is money; if you are not helping me make money, stop wasting my time

Ideal. Money is the only thing that matters.

Bond. I built my bank with my own two hands, and nobody was going to take it away from me.

Flaw: Despite my best efforts, I still cannot overcome my species’ compulsion to treat anyone who gives me a gift as a friend

Generated using Google Imagen3

Lukas O’Lenaghan

Lukas uses the stats of a Navy captain with the following modifications.

His size is small

His race is goblin

His alignment is chaotic neutral

Roleplaying Instructions

Lukas is a salty goblin smuggler who likes to ramble about his adventures.

Personality Trait: I am an old salt who likes telling stories about my adventures.

Ideal. Taxes and tariffs apply to other people, not me

Bond. My crew is my family

Flaw. I can never resist a risky deal

Aidan MacCogadh

Aidan MacCogadh uses the artificer stat block

Roleplaying Instructions

A skill artificer trapped between his oaths and his morals, he spends his nights drinking when he not overseeing the Wonderforge,

Personality Trait: I am a gruff, salt-of-the-earth sort who lets my handiwork talk for itself.

Ideal. There is no replacing competent craftsmanship

Bond. The wonderforge is everything that I could have wished for, and it is all mine.

Flaw. I am torn between my oaths to Murtagh and my own moral compass; the only thing I can do to ease the tension is drink.

Generated using OpenAI DALL-E

Nib Master of the Goblin Market

Nib uses the stats of a commoner with the following modifcations

His size is small

His race is goblin

His alignment is lawful neutral

He has also has the following abilties:

Spellcasting

Nib is a 2nd-level spellcaster. His spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). He has the following spells prepared.

    Cantrips (at will): mage hand, minor illusion, thaumaturgy

    1st Level (3 slots): charm person, disguise self, silent image

Appraising eye, Nib can cast identify at will without using material, vocal or somatic components

Roleplaying Instructions

The master of the Goblin Market and the owner of the Goblin Market’s gold exchange, Nib, has a mysterious air to him.

Personality Trait. I am impartial to everything, it is my job to judge disputes and not take sides.

Ideal. My word is law in the market, and there are no ifs and or buts

Bond. I am magically bound to the book chained to my wrists, and the book is bound to the Market

Flaw.  I am magically compelled to obey my laws at all costs and cannot change them.

Secret. Nib is hundreds of years old and has been running the market for centuries.

Generated using Google Imagen3

Grex Saexx, the arms dealer

Grex Saexx uses the goblin stat block with the following modifications

His alignment is neutral evil

His shortbow attack is replaced with a Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage

Roleplaying Instructions

Grex the goblin is a sleazy arms dealer and fixer who works for the Syndicate. He is never seen without his sunglasses, leather jacket, or a small mountain of jewelry.

Personality Trait: I am a sleazy dirtbag who uses mafia slang when I talk

Ideal. Loyalty is good, but I would rather get paid.

Bond. The syndicate is the only family I need

Flaw. I am greedy to a fault, always looking for the next big deal.

Generated using OpenAI DALL-E

Panthor Silverhoof

Panthor Silverhoof uses the noble stat block with the following modifications

His alignment is chaotic good

He has the ability Magic Resistance. The Panthor has advantage on saving throws against spells and other magical effects.

Roleplaying Instructions

The owner and master of ceremonies at Elmwood Hall, a nascent playwright and a friend of King Fredrick, he is never seen without his silver-handled cane or his flair for the dramatic.

Personality Trait:  I use my acting skills to dramatize conversations, overacting to externalize my feelings.

Ideal. Life without art is a life not worth living

Bond. I am passionate about the arts.

Flaw. I find people who don’t appreciate my flair for the dramatic irritating, so I usually satirize them in an upcoming play or opera.

Secret:   Panthor is cursed. Zybilna, aka Iggwilv the Witch Queen, cursed him and made him unable to act in any capacity. His knees are locked in position, and whenever he tries to act he overacts so hard, the audience feels uncomfortable and awkward.

Genearted using OpenAI DALL-E

Master Thistledown

Small Humanoid, Lawfulg Good

Armor Class  15

Hit Points  81  (18d8)

Speed  30 ft.

STR 9 (-1)

DEX 14 (+2)

CON 11 (+0)

INT 17 (+3)

WIS 12 (+1)

CHA 11 (+0)

Saving Throws INT +6, WIS +4

Skills Arcana +6, History +6

Senses Passive Perception 11

Languages  Common, sylvan, draconic, dwarfen

Challenge  6 (2,300 XP)

Proficiency Bonus  +3

Actions

Multiattack. Master Thistledown makes three Arcane Burst attacks.

Arcane Burst.Melee or Ranged Attack Roll: +6, reach 5 ft. or range 120 ft. Hit: 16 (3d10) Force damage.

Spellcasting.The  Master Thistledown casts one of the following spells using Intelligence as the spellcasting ability (spell save DC 14):

At Will:Detect Magic, Light, Mage Armor (included above), Mage Hand, Prestidigitation

Accelerate Entropy (Recharge 5–6).

Master Thistledown accelerates the natural flow of time around a creature or object within 60 feet. The target takes 1d4 necrotic damage as time’s strain damages it. Non-living objects it carries sustain a cumulative -1 penalty to attack, damage, and defense rolls.

Temporal Flux (1/Day) Master Thistledown rewinds or progresses time up to 2 rounds or 10 seconds in a 30-foot sphere centered around himself. Creatures within must make a Wisdom save or suffer disadvantage on attack rolls, ability checks, and saving throws until the end of their next turn.

Chrono Recall (2/Day): For up to 1 minute, the  Master Thistledown can view and hear events that occurred within 60 feet up to 1 hour ago, witnessing a single chosen moment and the minute immediately after it as a passive observer.

Reactions

Counterspell (1/Day). The  Master Thistledowncasts Counterspell in response to that spell’s trigger, using the same spellcasting ability in Spellcasting.

Shield (2/Day).The  Master Thistledown casts Shield in response to that spell’s trigger, using the same spellcasting ability in Spellcasting.

Roleplaying Instructions

Enigmatic and aloof Master Thistledown is the city’s foremost expert on clockmaking and temporal magic.

Personality Trait. I am a very patient individual who likes to take his time when doing anything.

Ideal. When you can manipulate time, you don’t need to rush

Bond. I love my adoptive daughter, Sugarplum, with all my heart

Flaw. I am a perfectionist who is never satisfied with good enough; I spend hours getting the details of a piece just right.

Secret. Master Thistledown is much more powerful than he seems, but he rarely, if ever uses the full extent of his time manipulating powers for fear of what messing with time can do, the consequences of which he has witnessed personally

Generated using OpenAI Dalli-e

The Rat King

Medium Humanoid chaotic neutral

Armor Class  15 (studded leather

Hit Points  65 (10d8 + 20)

Speed  30 ft.

STR 15 (+2)

DEX 16 (+3)

CON 14 (+2)

INT 14 (+2)

WIS 11 (+0)

CHA 14 (+2)

Saving Throws STR +4, DEX +5, WIS +2

Skills Athletics +4, Deception +4 Intimidation +2

Senses  Passive Perception 10

Languages  Common, Sylvan

Challenge  2(450 XP)

Proficiency Bonus  +2

Rat Sneak. The Rat King can move through difficult, non-magical terrain without extra movement cost.

Actions

Multiattack. The Rat King makes three melee  attacks:

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage

Reactions

Parry. The Rat King adds 2 to its AC against one melee attack that would hit it. To do so, the Rat King must see the attacker and be wielding a melee weapon.

Roleplaying Instructions

The Rat King is the mysterious leader of the Rats, almost always dressed in cloth wrapping from head to toe and rarely seen in public. The Rat King’s identity is a mystery.

Personality Trait. I speak only in short sentences.

Ideal. We will regain our freedom from Admiral Kraggath

Bond. My men are counting on me to lead them.

Flaw. It is getting harder and harder to keep my secret, and the strain is taking its toll.

Secret. The Rat King is a 20 year old woman named Riona Byrne; she masquerades as the Rat King due to the rarity of young women in the Rats leadership.

Generated using OpenAI DALL-E
 

Branagor Stonecipher

Small Fey(), Chaotic Good

Armor Class 10

Hit Points 4 (1d8)

Speed 30 ft.

STR 10 (+0)

DEX 10 (+0)

CON 10 (+0)

INT 10 (+0)

WIS 10 (+0)

CHA 10 (+0)

Senses Passive Perception 10

Languages Common, Sylvan

Challenge 0 (10 XP)

Proficiency Bonus +2

Industrious.Branagor Stonecipher is proficient with all artisan’s tools and adds double its proficiency bonus to ability checks made with them.

Reluctant Refusal. When a creature offers Branagor Stonecipher the chance to partake in merriment or revelry such as a song, a dance, or a good meal, Branagor must succeed on a DC 15 Wisdom saving throw or have the charmed condition for 24 hours.

Actions

Tinker Hammer. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Spellcasting. Branagor Stonecipher casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):

At will: Mending (as an action), Prestidigitation

2/day each: Invisibility, Phantasmal Force

1/day each: Fabricate (as an action), Mislead

Bonus Actions

Cunning Trick. Branagor takes the Disengage or Hide action or makes a Dexterity (Sleight of Hand) check.


 Roleplaying Instructions

The head of Branagor Security Solutions, this elderly leprechaun is the city’s best maker of safes, vaults, locks, and security traps. He is also a lover of puzzles.

Personality Trait. I love puzzles and riddles and will often insert them into casual conversation.

Ideal. Why let the practical needs of a safe or vault get in the way of artistry?

Bond. I have a deep respect for other artists in both the fields of puzzles and trap design.

Flaw. I am not good at reading the room; I sometimes do not notice when people are not all that interested when I talk shop about traps and puzzles.

Generated using Google Imagen3

Thalmarin Voss

Medium Humanoid (Human), Lawful Good

Armor Class 13

Hit Points  27 (5d8 + 5)

Speed  30 ft.

STR 10 (+0)

DEX 10 (+0)

CON 12 (+1)

INT 13 (+1)

WIS 16 (+3)

CHA 13 (+1)

Skills  Medicine +7, Persuasion +3, Religion +5

Senses Passive Perception 13

Languages  Common, Sylvan

Challenge 2 (450 XP)

Proficiency Bonus +2

Master Surgeon. As an action, Thalmarin can tend to a creature within 5 feet of him, spending one use of this ability to grant the target temporary hit points equal to 1d8 + his Wisdom modifier (3) and end one of the following conditions affecting it: bleeding, paralysis, or poisoned. He can use this feature three times per day.


 Spellcasting
. Thalmarin is a 5th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Thalmarin has the following cleric spells prepared:

Cantrips (at will): light, spare the dying, thaumaturgy

1st level (4 slots): cure wounds, detect poison and disease, sanctuary

2nd level (3 slots): lesser restoration, calm emotions, prayer of healing

3rd level (2 slots): dispel magic, revivify

Roleplaying Instructions

Thalmarin Voss is the abbot of the Sanctuary of the Resplendent  Hand and a master surgeon. The is also  the glue that keeps the hospital and abbey together despite the hard times.

Personality Trait. I am always calm and composed.

Ideal. The lowly and the downtrodden should be helped and cared for

Bond. I care deeply for my flock

Flaw. By Ilmater, I often take on more duties than I can handle.

Generated using Google Imagen3

Duchess Muirín Uisceanna

Medium Humanoid (Merfolk), Neutral

Armor Class 11

Hit Points 85 (2d8 + 2)

Speed 10 ft., swim 40 ft.

STR 10 (+0)

DEX 13 (+1)

CON 12 (+1)

INT 11 (+0)

WIS 11 (+0)

CHA 12 (+1)

Skills Perception +2

Senses Passive Perception 12

Languages Aquan, Common, Sylvan

Challenge 1 (200 XP)

Proficiency Bonus +2

Amphibious. Muirín can breathe air and water.

Actions

Trident. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d8) piercing damage, or 4 (1d10) piercing damage if used with two hands to make a melee attack.

Multiattack. Muirín  makes two attacks with her trident

Spellcasting. Muirín is a 3rd-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following spells prepared.

    Cantrips (at will): shape water, frostbite, mage hand

    1st Level (4 slots): create or destroy water, fog cloud

    2nd Level (2 slots): misty step, hold person

Hydromancer. Muirín can cast Control Water and Conjure Elemental (water) once per day.

Summon Sea Life. Once per encounter Muiríncan whistle to summon 1d8 dolphins or 1d4 dolphin delighters to aid her combat.

Roleplaying Instructions

Duchess Muirín Uisceanna of the Duchy of the Seas and Islands is a former supporter of the coup. When Kraggath and his violent pirate navy were put in charge of the kingdom’s seas, she balked and wanted to change sides, except Kraggath got a hold of her daughter Aeliana. Now, she spends her days worried sick about what Kraggath is doing to Aeliana and fuming silently at his men for what they are doing to her subjects.

Personality Trait: When serving as a duchess, I wear a mask of poise, elegance, and authority. When I am with family and close friends, I reveal my true colors; I am a vain primadonna.

Ideal. I must make my underwater realm independent from the kingdom as a whole and its rotten fleabag of a king.

Bond. I dote on my daughter Aeliana. She is just like me when I was her age, and I want her to have the best of everything.

Flaw. I am self-centered; everything in my domain and life needs to be about me or my daughter. That self-centeredness often prevents me from seeing the truth.

Secret. Muirín used to have a crush on Fredrick when she was Aeliana’s age.