The crowd on the market ward street parts as if a ship is passing through. Ahead of you is a full figured man in a eye wateringly flamboyant colorful suit, feathered hat and with a big grin plastered over his round face. He spots and like a missile home in straight for you. “‘G’day Govern’r fancy a novelty potion?” says Barnabas Quimby, Sliberbergs resident member of the species of slimy salesman
- Spring Water: It has no taste. For the next 1d6 hours, the imbiber cannot stop jumping. It does not affect jump height or length.
- Hare Grow Tonic: Causes immediate results when imbibed by rabbits. Causes strange side effects when ingested by humans
- Instant Cult: Looking for purpose in life? Drink to gain a new religion instantly! Serve at parties to form your own cult.
- Instant Sobriety: When ingested by a drunk person, it causes them to expel all alcohol in their system by a combination of vomiting and urinating. Causes and exacerbates hangovers. Does not work on sober people.
- Hangover Cure: Burns all the way down, causes drunkenness.
- Everything Replent: Makes one smell completely revolting. Otherwise, it does not work; skunks and certain insects are immune to the effect
- I Drops: Endows basic self-awareness to any living creature or inanimate object for 1d4 hours. Does not grant the ability to speak
- Blatherbeer: Tastes like root beer. The imbiber loses the ability to stop talking for 1d20 minutes. There is a 1 in 10 chance they reveal a secret in the endless conversation.
- Universal Duller: A spray that makes everything it touches less interesting. Causes charisma loss when applied to the skin.
- Permanently Invisible Ink: Sold in invisible jars, completely unreadable under any circumstance
- Social Visibility Enhancer: Guaranteed to get people to notice and talk about you when applied to skin. Warning: might permanently change skin color.
- Instant Freedom: Completely removes social inhibition for 1d6 hours. Warning might cause mutinies, uprisings, and other radical behavior.



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