
Step back into the bustling, bewildering streets of Sliberberg, the Feengrenze’s mercantile heart, where establishments defy expectation. Tucked away in its labyrinthine alleys, these strange shops offer not just goods and services, but peculiarities – items, skills, or even concepts that feel utterly alien to the medieval world around them.
Master Thistledown’s Shop of Wonders
- Type: Clockmakers’ shop
- Location: Silvermond at the northern end of Silver Moon Way, where it meets Silver Gorge Road.
- Appearance: The shop is a large four-story-tall clock tower made from red brick. The clock tower’s clock is an ornate example of artisanship with multiple dancing figures that emerge from various doors around the clock face on the hour to dance to musical chimes. However, rumor states that no set of figurines, except for a pair resembling Fredrick and Aoibheann, ever appears twice in a row or in the same configuration. The exterior also noticeably lacks greenery aside from a few climbing ivy vines. Inside the first floor is a showroom filled with clocks and watches. The second floor is Master Thistledown’s workshop, and the third floor is a tiny apartment for Master Thistledown and his ward, Sugarplum the pixie.
- Shopkeeper: Master clockmaker and Chronomancer, Master Thistledown is the shop’s proprietor. He is aloof, infinitely patient, and has a grandfatherly air. He is seldom seen without his brown hooded wizard robe, which has many pockets filled with tools and watches, or his brass goggles with blue lenses. He encourages his customers to take their time and pick out the perfect clock or watch for them, all meticulously crafted to perfection by himself. Patrons might also spot Master Thistledown’s ward Sugarplum, a 3-year-old pixie, playing amongst the wares in the shop. Sugarplum is as sweet as little girls get, and the fact that she is only three inches tall and dresses in an almost stereotypically pink pixie getup only makes her cuter in most patrons’ eyes.
- Wares: The shop is known for its magical and nonmagical watches and clocks, which are known for their preternatural durability and accuracy. Master Thistledown will also repair any clock brought to him and make it as good as new in less than half an hour.
- Hourglasses: 25 gp
- Normal Watch: 150 gp
- Normal Clock: 100 gp
- Fancy Watch or Clock: 250 gp – 1,000+ gp
- Repairs: 10-50 gp
- Time bubble clock: 300 gp – 700 gp
- Coyote Timer: 2000 gp
- Master Thistledown’s age changer: 300 gp
- Timepiece of Returning: 20,000 gp
- Atmosphere: The first-floor showroom is a symphony of ticks, chimes, and gentle whirs, creating a uniquely cozy ambiance. Time itself seems to stretch and slow here; patrons often feel they have all the time in the world to browse, regardless of the urgent errands awaiting them outside. (Note: Time inside the showroom flows at 1/5th the rate of time outside).
- Potential Hooks: While rare, Master THistledown is known to hire adventurers for quests. Usually, this involves helping one of his many godchildren or dealing with a significant threat before it can strike.
- Why it’s Strange/Sliberbergian: The whole tower is a device for traveling through time and space. Master THistledown routinely uses his tower’s ability to travel to other planes of existence. Master Thistledown has also changed the tower’s space and time. The showroom exists at a temporal pace 5 times the rate of time outside the tower. The seemingly tiny 3rd-floor apartment is the size of a small townhouse, and the clock’s interior at the top of the tower is the size of a small ship.
Happy Pig
- Type: Fast Food Chain
- Location: Multiple locations in the city. The main headquarters and prep kitchen are in the Grand Fey Marketplace at the corner of Market and Pork Street. Locations are in the Market Grove Bazaar, Tannery Row, Märtyrerrast, Carrey head, and Slibermond.
- Appearance: The chain uses cheap retail property, often small storefronts on the first floor of buildings or small shed-like structures. All the locations have the chain’s trademark grinning pig sign hanging out front. The stands have a similar layout, a small dining area with one or two tables, and a small compact kitchen area separated from the dining area by a service counter and a set of warming racks filled with premade food.
- Shopkeeper: Horser Emberseeker, a former cookshop cart owner, built his empire on a simple discovery: a magical jacket warmer could keep food hot for hours. After securing a loan, he opened the first Happy Pig stand and rapidly expanded. Now wealthy, he rarely leaves his headquarters, preferring to oversee operations while his teenage apprentices staff the numerous stands. He’s often described as ‘greasy as the food he sells,’ always appearing in a nice suit with slicked-back hair.
- Wares: Happy Pig locations sell cheap food kept warm by the special warming boxes commissioned by Horser. The taste is nothing to write home about, but his sausages in a bun are decent when served with mustard and chopped onions.
- Happy Sausage (sausage in a bun): 3 cp
- Double Happy Sausage (two sausages in a bun): 5 cp
- Fried Spuds (fried potatoes): 2 cp (small), 4 cp (regular), 6 cp (large)
- Fried O’s (fried onions): 1 cp (small), 3 cp (regular), 5 cp (large)
- Happy Meal (Happy Sausage, regular Fried Spuds, small Beer): 7 cp
- Pickled Slaw: 1 cp
- Cheese Sauce: 2 cp
- Beer: 1 cp
- Water: Free
- Atmosphere: The warming boxes sizzle constantly, and the young apprentices taking orders call hurriedly. The limited seating is often occupied by townsfolk looking for a quick bite or travelers passing through. The air is hot and thick with the smell of grease and fried food.
- Potential Hooks:
- The cooks’ guild hires the players to sabotage Happy Pig’s operations.
- Mr. Emberseeker employs the players to prevent sabotage by competitors or the guild of cooks.
- Mr Emberseeker sends the players to investigate or resolve issues outside of town at a new Happy Pig location.
- Why it’s Strange/Sliberbergian: Its strangeness lies in its jarring modernity: a concept ripped straight from a different era, bringing mass-produced, quickly-served food and corporate efficiency to a medieval fantasy setting.
Menagerie in a Bottle
- Type: Exotic Pet Store
- Location: High Street in Zollstock
- Appearance: The shop is located in a two-story brick Tudor-style building that, like all of its neighbors, is festooned with flowering vines during the warmer months of the year. The shop features a large picture window where several pets for sale, usually pseudodragons, can be seen playing. The building often buzzes with the sounds of chirps, squawks, and tiny roars, mingling with the distinct smells of straw, fur, and exotic animal musk.
- Shopkeeper: Allisa Holaqirelle is a sweet and relatively young elven druidess – she claims to be under a century old but offers no further details. She absolutely loves animals, though strangely, not awakened ones. About 5’8” tall with green hair and a seemingly perpetual cheery mood, she is rarely seen without a green knee-length dress, her almost stereotypical druid robe, or her thick leather gloves.
- Wares: Menagerie in a Bottle specializes in the most exotic house pets, offering creatures like kitten-sized lions, piglet-sized elephants, or other wild animals magically reduced to a harmless size. The store keeps a rotating stock of these miniature beasts based on availability. The store is also known for its wide selection of pseudodragons and pet supplies.
- Kitten-sized Lion/Tiger: 15 gp
- Piglet-sized Elephant/Rhino: 20 gp
- Small (Housecat-sized) Griffon/Owlbear (temperament varies!): 50 gp
- Miniature Displacer Beast (prone to teleporting onto laps): 75 gp
- Pseudodragon (various colors and temperaments): 100 gp – 500 gp (depending on rarity/bond potential)
- Other Miniature Beasts: 10 gp – 100 gp (varies by rarity and demand)
- Atmosphere: Bright and cheery, the shop’s exterior is filled with the sounds of chirps, squawks, and tiny roars, mingling with the distinct smells of straw, fur, and exotic animal musk.
- Potential Hooks: Allisa does her best to breed her stock of miniaturized beasts, but it is seldom enough to sustain her business. She regularly hires adventurers to trap creatures for her and shrink them to the point that they are safe to handle. She is also seeking a particular pet for herself. Dragons in the Feengrenze occasionally do not grow out of their wyrmling years, and when that happens, they generally develop toddler-like personalities. She thinks a miniatureized dragon wyrmling would be a perfect pet for her, and it is merely a case of finding adventurers to help her find a wild dragon wyrmling.
- Why it’s Strange/Sliberbergian:** Its strangeness lies in its unique inventory: a menagerie of wild beasts, magically shrunk to house-pet size, offering companions far stranger and more exotic than mundane cats or dogs.
Echos in a bottle
- Type: Record shop, stereo, and recording equipment
- Location: Border of Zolstock and Nachtglanzviertel.
- Appearance: The shop is located in the basement suite of a multi-business structure on Zolstock Circle at the corner of the Avenue of the Arts.
- Shopkeeper: Kontyras is a laid-back saytr who loves music and music recording. He dresses like a record shop owner from our world. His speech is heavily colored with slang. There is a definite smell about him that suggests that his laid-back attitude is more than it seems.
- Wares: Bottled Echos sells recorded music, including those newfangled gramophone records. Most of the shop is occupied by bottled music and record racks. Recently, Kontyras decided to branch out into “stereo” and recording equipment. He stocks a small selection of wind-up gramophones, trumpets and repeaters for gramophones and sound bottles made of loudwood, tubing, empty sound bottles, and blank records.
- Recorded Music:
- Single Sound Bottle (short recording, e.g., a single song, a unique natural sound, a monologue): 5 sp – 2 gp (depending on rarity/artist)
- Gramophone Record (longer recording, e.g., multiple songs, a play, a lecture): 1 gp – 5 gp (depending on length and quality)
- Rare/Imported/High-Quality Recordings: 10 gp+
- Recording & Playback Equipment:
- Empty Sound Bottle (blank): 1 sp
- Blank Gramophone Record: 5 sp
- Basic Playback Horn (wood/brass): 1 gp
- Loudwood Gramophone horn (amplifies sound from records or bottles): 2gp
- Wind-up Gramophone (portable player for records): 15 gp
- Recording Horn (larger, for capturing sound): 5 gp
- Tubing (various lengths, for connecting horns to bottles/gramaphones): 1 sp per foot
- Basic Repeater (a simple magical device to boost sound volume): 10 gp
- Quality Gramophone/Repeater Set: 50 gp – 200 gp (depending on materials and magical enhancements)
- Recorded Music:
- Atmosphere: The atmosphere is a hazy blend of dim light and the crackling sound of a phonograph playing a new acquisition. The air is thick with the scent of something herbal and slightly sweet, mingling with the faint, dusty aroma of old paper and vinyl. Overflowing shelves line the slightly grungy walls, packed with bottled sounds and stacked records.
- Potential Hooks: Kontyras deals in pirated music, as the recording industry is nascent in the Feengrenze. He hires freelancers to acquire new music for him.
- Why it’s Strange/Sliberbergian: It’s a record store in a fantasy world.
Lady Phelaia Spa and Bathhouse for nonhuman creatures
- Type: Spa
- Location: Zollstock High Street
- Appearance: The spa is located in a two-story building with a large neoclassical storefront with plenty of climbing ivy and elegant carving. The first floor is a luxurious reception and waiting area, decorated with plush, oversized furniture and artwork depicting various nonhuman beauties. The air is thick with the scent of exotic oils and steamy warmth. The upper floor contains private treatment rooms and larger bathing areas.
- Shopkeeper: The eponymous Lady Phelaia Lust is a middle-aged tiefling of infernal heritage. With red skin and small red horns adorned with golden decorations, she remains strikingly beautiful despite her age – a fact she emphasizes with stylish, often revealing clothing and her trademark red silk fan, wielded with practiced grace. She possesses a playful, flirtatious demeanor, particularly towards her male clientele.
- Services: Lady Phelaia spa and bathhouse caters to creatures with unorthodox grooming and beauty needs, such as fur, horns, hooves, claws, scales, and shells. Her clients are the less humanlike fey and humanoid species, such as centaurs, minotaurs, pucca, bugbears, etc. It is said that Don’ O Malley visits the spa once a week for grooming.
- Full Body Grooming (Fur/Scales): Prices vary by size and type, typically 5 gp – 30 gp
- Horn Polishing/Conditioning: 3 gp – 15 gp (depending on size/material)
- Hoof Care (Trimming, Conditioning, Optional Shoeing): 5 gp – 25 gp
- Shell Buffing/Treatment: 10 gp – 40 gp
- Specialized Mud Baths & Soaks: 8 gp – 20 gp
- Exotic Scenting & Oil Treatments: 5 gp – 15 gp
- Atmosphere: Serene, the air is filled with gentle lapping water, the sweet voices of the young and pretty bath attendants, and moans of relaxation. The air is warm and humid, smells of sweet perfume and flowers. The lighting is soft, all the better to enhance the mood of the spa.
- Potential Hooks: Lady Phelaia’s past casts a long shadow; having escaped the Sultan of Iman’s harem during a palace coup (taking a sack of treasure with her), she constantly fears agents from Iman are seeking her or the stolen wealth. This makes her prone to hiring adventurers as bodyguards or to investigate potential threats.
- Why it’s Strange/Sliberbergian: It’s a spa for fantasy creatures.
Gleamspark Toys
- Type: Toystore
- Location: Market Grove Bazaar
- Appearance: A large single-story building with a whimsical facade painted in bright primary colors, perhaps depicting fantastical creatures playing with toys. A pair of large shop windows feature elaborate, animated displays of their magical wares, drawing the eye of passersby. Inside is filled floor to ceiling with wondrous, often subtly animated toys, and a modest toy factory hums quietly in the back.
- Shopkeeper: The Gleamspark clan of Leprechauns runs the store. The clan makes a game of dressing alike and pretending to be Master Gleamspark; the wise old magical toymaker who is supposedly the head of their clan, regardless of age or gender. In truth, there is no master Gleamspark; all the Gleamsparks are master toymakers. They are typically cheerful, mischievous, and speak with rapid-fire wit, sometimes answering questions in unison or finishing each other’s sentences.
- Wares: Every toy Gleamspark Toys sells is somehow magical, even if the magic is simple, like the shop’s best-selling stuffed Fredrick and Aoibheann dolls, which are enchanted to resist dirt and wear. However, most of their stock has much more impressive enchantments and features.
- Stuffed Fredrick or Aoibheann Doll (Grime/Wear Resistant): 5 gp each
- Clockwork Mouse (Follows simple commands): 10 gp
- Self-Folding Paper Cranes: 8 gp (per dozen)
- Building Blocks (Rearrange themselves into simple shapes/structures): 15 gp
- Picture Book (Illustrations shift slightly with the reader’s mood): 25 gp
- Toy Soldier (Marches and performs simple drills on command): 30 gp
- Whirlwind Pinwheel (Creates a small, harmless gust of wind): 50 gp
- Doll of Speaking (Can repeat phrases it has heard): 75 gp
- Ball of Bouncing (Always bounces back to the thrower): 100 gp
- Box of Infinite Crayons (Never run out of color): 150 gp
- Map of Imagination (Blank until you think of a place, then draws it): 250 gp
- Figurine of Wondrous Power (Toy version – functions once/day for 1 minute): 500 gp+ (price varies wildly by creature)
- Atmosphere: Festive and bright. The faint smell of sawdust and paint, tinkling music.
- Potential Hooks: The Gleamsparks are renowned throughout the Feengrenze for their magical toys and are constantly busy with unusual commissions from foreign customers. Crafting toys for the children of giant jarls, dragon wyrmlings, and fairy nobility results in items with truly strange dimensions and properties, and Gleamspark Toys frequently hires adventurers to handle these unique deliveries.
- Why It’s Strange/Sliberbergian: It’s not just a magic toy shop; it’s run by a collective of identical leprechauns who pretend to be one person.
Magic items
Coyote Timer
Wondrous item, rare
This small pendant with an hourglass is decorated with motifs of coyotes. Whenever you step or are forced off the edge of a cliff or other high location, the timer magic activates. For the next 15 seconds, you do not fall, and the air feels solid as rock, as if stepping onto an invisible floor. As a reaction, you can move to return to solid ground. Once used, the timer becomes inert until the next dawn.
Self-Warming Food Warming Rack
Wondrous item common
This large metal rack has multiple shelves that are warm, almost hot to the touch. Freshly cooked food placed on one of the shelves will stay warm for hours.
Loudwood
Crafting Material, common
Loudwood is a crafting material known for its natural sound amplification properties. The degree of amplification varies with the wood’s thickness and quality, but it can significantly boost nearby sounds. It’s commonly used in speaking trumpets, shields of screaming, enhancing acoustics in theaters and concert halls, and constructing sound bottles and gramophone trumpets.
Master Thistledown’s Age Changer
Wondrous item, rare
This peculiar, fey-crafted pocket watch features a delicate gold casing engraved with thorny vines. The clock face contains twelve ornate, hand-painted images of various stages of life, each corresponding to a different age, from infancy to elder years. The hour hand is movable, and faint silver light shines through the watch’s crystal.
Age Manipulation. While holding the watch, you can use an action to touch a creature (including yourself) and turn the hour hand to any of the twelve ages depicted on the clock face. The creature instantly changes in physical age to match the selected stage. This effect is purely cosmetic and has no mechanical impact on the creature’s game statistics, abilities, or memories.
The Age Changer has one charge and regains its expended charge at dawn.
Limitations. The age change is permanent unless the creature is touched by the Age Changer again or the greater restoration spell is cast on it.
Sound Bottle
Wondrous Item Common
These small bottles with corks are about the size of a lemon and can be found either empty or full. Each bottle can store up to an hour of sound. To fill the bottle with sound, simply open the bottle and hold it close to the source of the sound (or use a special bottle trumpet to capture distant sounds). To play back the sound, simply open the bottle and leave it open. The sound plays until the recording ends, at which point it is stored back in the bottle.
Time bubble clock
Wondrous Item uncommon to very rare, depending on the variant
These ornate wall and grandfather clocks project a permanent time bubble around them. The size and rate of time in the bubble depend on the rarity of the clock, as detailed in the table below:
| Rarity | Bubble Size | Time Speed Difference (Inside:Outside) |
| Uncommon | 5-foot radius | 1:2 (Time passes half as fast inside) |
| Rare | 15-foot radius | 1:5 (Time passes one-fifth as fast inside) |
| Very Rare | 30-foot radius | 1:10 (Time passes one-tenth as fast inside) |
Timepiece of Returning
Wondrous item, very rare (requires attunement)
Timepieces of Returning are rare, magical watches crafted by Master Thistledown, who crafts only two of these watches each year. As an action, the attuned user can sketch a specific pattern on the ground and activate the Timepiece of Returning. When activated, the user sets a timer lasting up to 3 days. When the timer runs out, the user and up to four designated individuals return to where the watch was initially activated.


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