A Beltane To Remember part 1

Beltane is tomorrow, and the streets of Sliberberg will be filled with the sound of joyful celebration and merriment at the return of summer. I’ve been away from the blog too long; it’s time to start cranking out adventures again and continue the plotline I began in the Liberation of SLiberberg. A holiday adventure with a twist is just what I need to get back into the swing of things. And what a holiday it promises to be. Dark clouds are a gatherin, and say what you will, it will surely be a Beltane to remember.

Part 1 A Hurricane in a Conference Room

A seasonal adventure for 4-6 8th-level players for the 2024 edition of DND

Previously, In The Feengrenze

The player characters defeated Murtagh and liberated Sliberberg from his tyrannical rule, returning Fredrick to his rightful place on the throne. He has been reunited with his beloved Aoibheann. The two have vowed to rebuild their newly expanded kingdom into the shining fairytale utopia they have always dreamed of. Shortly afterward, Aoibheann’s three daughters arrived in the city looking for their mama. After a short misadventure with the players, the three girls settle into their roles as the kingdom’s princesses. Two months have passed since that misadventure, and the rebuilding has been completed. All seems right with the world.

However, trouble is brewing on the horizon. By defeating Murtagh, the players stepped right into a trap meant to ensnare Fredrick and force him into servitude to Fionnuala the Fair. Furthermore, Duchess Muirín Uisceanna, upon seeing the object of her affections revert to the fairytale prince she fell in love with as a little girl, has been overcome with lust for Fredrick and has vowed to make him hers and only hers by any means necessary. Furthermore, Aoibheann’s mother, Ailénach, is unhappy about the recent events in New Mountainheart and has decided to step up efforts to destroy Mountainheart once and for all.

DM Background Fionnuala the Fair’s backstory

In the mists of time, before the Feywild fractured into a kaleidoscope of realms, there was a single fey court ruled by the godlike first archfey Faolan and his consort Niamh. In those ancient days, their eldest daughter, Fionnuala, was known as the Summer Princess. In those days of unified splendor, her days unfolded in arcadian bliss, spent in the company of her little sisters, Titania and Mab.

However, her father was a man of grand artistic ambitions and questionable reason at the best of times. Upon seeing the destruction wrought by both dawn and blood war upon the material plane and multiverse, he decided to try and reshape the multiverse into a mirror of the Feywild by any means necessary to predictable results. With each failure, the high king’s grip on sanity loosened, and Fionnuala’s life increasingly became hell. His moods were a volatile storm, shifting from deceptive calm to terrifying rage with no warning. Only her beloved mother, Niamh, could sometimes offer a fragile shield against the escalating horrors.

Eventually, Faolan’s madness reached its peak. Obsessed with impossible beauty standards, he threatened to execute anyone in the feywild who failed to meet them, even his own family. To protect her daughters, Niamh had a wholly unique spell, the grand wish, to imprison herself and her husband in the Feengrenze, a massive prison made of mundane matter, his only weakness. Before sealing them away, Niamh forced Fionnuala, who was only about 12 at the time, to swear the first eightfold oath: to forever prevent her father’s escape, unwittingly making her his eternal warden.

The burden her beloved mother left quickly started to take its toll on the young archfey. The wish that created the feengrenze also inadvertently created a curse that befell anyone who set foot on the world. As the first and only one in the world for many years, it dug its claws deep into Fionnuala. The nature of the curse was that everything that entered the world would be trapped there and stagnate into bland mediocrity. She could not leave the world for more than a couple of days before it dragged her back one way or another. Every time she tried to grow her little kingdom of planar castaways into something greater, the curse arranged circumstances against her. When Faolan’s prison started to leak reality-warping wild fey magic tinted with madness, there was nothing she could do to stop it; the curse undid her efforts one way or another. All the while, her remaining friends and family abandoned her, wanting to leave Faolan’s mad reign as nothing more than a bad memory. The final insult was that her little sisters inherited the Feywild, the realm she should have been high queen of. TO say she is bitter is an understatement, but she plans to recreate what she owed, which should be rightfully hers. All she needs are a few competent and pliable helpers to make the plan work.

The oncoming storm

The players are shopping in the Grand Fey Marketplace on Beltane Eve. Preparations are underway for the city’s Beltane festivities, with workmen hanging decorations and merchants erecting stalls. Let them wander about the ward, admiring the decorations and talking to people. Suddenly, they hear a commotion from one of the main avenues running through the ward. If they decide to investigate, they find a crowd of eager and excited people lining the street. Read or paraphrase the following.

It takes a certain amount of style to throw yourself a welcome parade

A hush falls over the Grand Fey Marketplace, thick with the scent of blooming jasmine and the sweet, sticky aroma of spun-sugar treats. The air crackles with anticipation, like the charged stillness before a storm.

Then, the sharp clatter of hooves on the cobblestones and the delicate jingle of silver harnesses announce the arrival of a dozen knights. Each wears gleaming full plate, astride a magnificent pegasus, their lances topped with steaming banners of vibrant orange and deep crimson. The crowd erupts, a wave of cheers and gasps, a cacophony of whispered wishes, fervent pleas for boons, and hopeful dreams of a fleeting audience with the legendary fairy godmother.

Behind the knights, servants and footmen march in lockstep, their orange and red livery a stark contrast to the colorful chaos of the market. At their head strides a herald, his voice booming across the square, “Make way, you wretched poor souls, for the Queen of Loch Slanach, the fairest and most beneficent fairy godmother! Fionnuala the Fair approaches!”

You catch a glimpse of a golden, open-top carriage, pulled by white horses adorned with garlands of red and orange flowers, as it rounds the corner. Within, a woman of breathtaking beauty sits regally. Her blond hair is styled in an elaborate updo, and massive monarch butterfly wings, edged in gold, flutter gently behind her. The crowd surges forward, a sea of outstretched hands and pleading voices, desperate for even a moment of Fionnuala’s attention.

“Bloody Blooming hell,” a voice mutters behind you, laced with disbelief, “If I hadn’t seen it myself, I wouldn’t believe that the snake of Loch Slanach would be seen parading through Sliberberg’s street.”

If the players investigate the out-of-place comment, they find their friend, former resistance supporter, theater owner, and staunch royalist, Panthor Silverhoof, standing right behind them. If the players inquire about his comment. He launches into a dramatic, theatrical warning, his voice booming with exaggerated concern. “Mark my words, friends! Among the fey, Fionnuala the Fair is no benevolent godmother! She’s a destroyer of kings, a serpent in silk! She whispers promises to tyrants, grants wishes that are poisoned with deceit. Then she watches as their empires crumble into dust. Her godchildren, those ‘princesses’ of the fairytales? They are nothing but puppets, dancing to the tune of her grand schemes. She’s the undisputed master of the Great Game, a weaver of fates, and her web stretches across realms! Avoid her, I implore you, lest you become entangled in her machinations!”

After Panthor finishes his tale, the cheers around grow even louder. The carriage has stopped right in front of the players. Fionnuala the Fair looks directly at them and gives them a smile and a wink. Panthor stares at them dumbfounded and says, “By the Lord and Lady, you are already in her web, aren’t you?” If the players explain what happened with the contract, he shakes his head and tells them that if they have any sense, they had best start looking for a way to cast the wish spell, lest they want to be her pawns forever. He then hobbles off back towards Alteburg.

The Meeting with Fionnuala at the Fair

Later that day, the players receive urgent summons from Fredrick and .Aoibheann’s Upon arrival at the castle, they are met with an unexpected scene. The normally serene castle gardens are buzzing with activity. The servants from Fionnuala the fair retinue are unloading carriages and erecting colorful orange and red tents on the lawn.  Familiar castle staff watched from the edges, their glances a mix of concern and apprehension as if expecting a disaster of one form or another to befall the castle.

Once inside the castle, the players are led to the dining room. A palpable sense of unease hangs in the air, the servants seeming to anticipate some impending disaster. Once they reach the dining room read the following.

The massive oak doors of the dining room swung open with a groan, revealing a tense tableau. Still radiant from her parade, Fionnuala the Fair had brazenly claimed Fredrick’s seat at the head of the long, polished table. A smug, self-satisfied expression plays on her lips, her eyes glittering with amusement. Next to her sits Fredrick, his jaw clenched tight, a muscle ticking in his cheek, and his eyes blazing with barely suppressed fury. Beside him, Aoibheann’s gloved hand rests on his arm, a silent plea for calm, her brow furrowed with worry. Her worried smile starkly contrasted with the simmering conflict in the room. The air crackled with unspoken words, a palpable tension that could be cut with a knife, broken only by Fionnuala’s sing-song voice: “Well, now that everyone’s here, shall we begin?”

A tense situation in a conference room

Roleplaying Fionnuala the Fair

Keep in mind the following when roleplaying Fionnuala the Fair.

  • Fionnuala, the Fair has been preparing for this day for weeks and has covered every possibility. There is no way the players or the royal couple can surprise her until Whimsy and Marigold enter the room; she even suspects Fredrick might be violently upset at her previous actions and has planned accordingly. She stays calm and collected throughout the meeting until the princesses show up.
  • Everything Fionnuala says here is true. She is the daughter of Faolan the Mad. Her father is imprisoned deep within the Feengrenze, and the prison holding him is starting to fail. However, she leaves out key aspects of her plan that would make her seem the villain to the players. No amount of Insight checks will uncover this because she is not technically lying.
  • Aoibheann is one of her godchildren and the favorite of her current crop of godchildren. Fionnuala’s voice softens when she speaks to Aoibheann, her eyes twinkling with genuine affection. She often reaches out to touch Aoibheann’s hand or arm, her touch light and fleeting. In many ways, Fionnuala sees Aoibheann as the little girl she knew 510 years ago and treats her accordingly, using terms of endearment like ‘my dear,’ ‘sweetheart,’ and ‘my precious little beauty,’ and reminiscing on her childhood with a wistful smile. Fionnuala also laments, often with a dramatic sigh, that her own adoptive daughters could not be more like her or that her sisters could have grown up to be as kind and caring as her.

A Raging Storm of Emotions In A Conference Room

The air in the dining room crackles with barely suppressed fury. Frederick’s knuckles are white as he clenches his fists, his gaze a storm ready to break upon Fionnuala. Aoibheann’s eyes dart between them, a silent plea for restraint etched on her face. Fionnuala, however, remains an island of composure, a faint, knowing smile playing on her lips. It would not take much for the scene to boil over one way or another, and the players are the X factor in the situation.

This encounter is a powder keg, and the players are the spark. As the DM, your primary role is to guide the players through the following phases, but remember: the most memorable stories are born from the unexpected. Don’t be afraid to deviate, skip, or rearrange events based on the players’ choices. Embrace improvisation and let the scene breathe.

Phase one: Dark clouds gather.

Once the players are seated, Fionnuala calmly addresses the elephant in the room; the players are now her sworn vassals and are beholden to her commands and decrees. She is not particularly pleased with the outcome of the Murtagh affair and the New Mountainheart civil war, but it cannot be helped, and will fall to the players to undertake Murtagh’s part in her court. She will answer any questions the players ask of her. 

What Fionnuala wants of the players. She wants them to understand their new position as her vassals and, more importantly, her champions. She will make the following points specifically.

  • They must abide by her, Frederick’s, and Aoibheann’s laws and decrees. 
  • They are expected to rule a province of her realm and have been granted titles of dukes and duchesses of Loch Slanach. She is currently in the process of securing a fief for them to rule..
  • As dukes and duchesses, they will have certain immunities and privileges, befitting their station.
  • They are to undertake any mission she gives them. She will reward them lavishly for success and cover their expenses for lodging and equipment in the field.
  •  They are expected to appear at several social events at her court and behave themselves. 
  • She will not tolerate being lied to by the players
  • They are to never question her orders or decrees.
  • They are not to try to wriggle out of their contract, they are not to seek divine intervention, nor are they to even come close to a scroll or spellbook containing the wish spell.

Frederick and Aoibheann’s reaction. It is clear that with every word that Fionnuala says, Fredrick is growing madder and madder. Aoibheann uses every trick in the book, short of verbally begging him, to keep him from attacking Fionnuala.

Phase 2: Initial Surge

When the dm believes that Fredrick has finally had enough, he snaps. Read the following

Fredrick slams his fist on the table and rockets to his feet, “THE ‘Murtagh Affair’ was your own bloody fault, you two-timing witch.” Aoibheann also rises and begs, “Darling, please, this is neither the time nor the place. Upon seeing this outburst, Fionnuala can do nothing but demurely giggle; she then says, “You only have yourself to blame for the coup; you were a bad king for centuries.” Frederick glares at her with murder in his eyes. “You might be the husband of my favorite goddaughter,” she says, smirking, “But I will not sugar coat the truth to spare your feelings.”

Fionnuala then explains how Fredrick was a bad king, while Fredrick fumes at her. Among the thinly veiled insults are the following

  •  Frederick’s self-centered obsession with finding Aoibheann caused him to neglect his duties as a king.
  • He was too blind to realize the damage he was doing to his own realm or to realize that the subject of his hunt was beneath his feet the whole time.
  • He spent centuries galavanting about the multiverse looking for her or moping about in his castle in a heartbroken pining while his nobles did whatever pleased. 
  • So, while he did not intend to be an evil king, he is still at fault for Murtagh’s betrayal.
  • Let’s not forget that once he had his precious queen by his side, he eagerly declared himself ruler of the lands Murtagh had conquered without thinking about the possible restoration of those lands to their rightful ruling families. It may not be strictly evil behaviour, but it does speak to a certain amount of egotism on Fredrick’s part, which does bode ill for his character.

Frederick’s Rage Erupts. The litany of insults, combined with his simmering hatred for Fionnuala, finally pushes him over the edge. Frederick explodes if the players fail to calm him or the tension feels right. His eyes blaze with fury as he snarls, ‘You conniving witch! You think you can mock me with impunity? Give me one reason not to tear you limb from limb.

Phase 3: The tide shifts

While still in Fredrick’s grasp, Fionnuala’s voice turns chillingly calm. Read the following

“You think you can hurt me, Fredrick?” she asks, her tone flat. “You think you can inflict any torment worse than what I have already suffered? You know nothing of my pain.” Her glamour shatters as she says these words, and her beauty twists into a grotesque mask. Aoibheann gasps, her hand flying to her mouth. Fredrick recoils in horror, stumbling backwards and nearly tripping over one of the chairs. Fionnuala’s skin is a patchwork of black scars. Once bright and sparkling, her eyes are now pools of ancient sorrow, reflecting a pain that seems to stretch back to the dawn of time. She rolls up her sleeve, the silk whispering against her skin, revealing a tapestry of similar marks that cover her arm, a horrifying map of past torments. With a sorrowful hint in her voice, a quiet tremor betraying the immense pain she has endured, she says, “These are merely some of the mementos I bear from my upbringing as the daughter of Faloan the Mad.”

The scars. The players can make the following check to learn more about the story Fionnuala just told them.

  • Medicine or Arcana Check (DC 12): A successful check reveals the disturbing truth about Fionnuala’s scars. They realize that her body is cursed with very powerful magic, and the wounds are completely incurable, radiating a dark, fiendish energy that defies conventional healing.
  • History Check (DC 18): A successful check evokes fragmented, half-whispered legends of Faolan the Mad and Niamh the Beloved. They recall tales of Faolan, the first and only High King of the Fey, whose ambition knew no bounds and whose madness reshaped realms. They remember how he went mad after trying to rearrange the very fabric of the multiverse to fit his twisted fey artist sensibilities. They also recall the tragic tale of Niamh, his queen, who supposedly sacrificed herself in a desperate attempt to stop him, a story often told with a mix of awe and terror.

Fionnuala’s story continues. After revealing this bombshell, Fionnuala restores her glamour and sits down. She waits a few moments for the players to ask her about the marks; if that does not occur, she will explain her backstory. She explains that she is the daughter of Faolan the Mad and Niamh the Beloved, the first and only high king and queen of the fey and big sister of the Queens of the Seelie and Unseelie courts, Titania and the Queen of Air and Darkness, although the latter she refers to as Mab. When her father descended into madness, she and her sisters were not spared from her father’s violent moods. However, she bore most of the brunt of his abuse to protect her younger sisters. The scars were the result of a particularly violent episode when she was equivalent to 9 human years old.

  • Insight Check (DC 12): A successful check allows Them to perceive the subtle nuances in Fionnuala’s demeanor. They discern the genuine sorrow and vulnerability beneath her regal facade, confirming the truth of her lineage and her connection to the sister queens of the fey: Titania and Mab.
  • Fionnuala refers to her family members using childish nomenclature. She refers to Titania and Mab as her baby sisters, Niamh as her mommy, and Faolan as her daddy.

Frederick and Aoibheann.  While Fionnuala tells the players about her upbringing, Frederick and Aoibheann are silent. Aoibheann seems trying to fit her mind around the horrors Fionnuala must have endured. Frederick seems completely shaken by the sight of Fionnuala’s wounds, and a hint of pity seems mixed up with his emotions.

The Big Secret. She then reveals another secret. Niamh imprisoned herself and Faolan within the Feengrenze itself using his one anathema, the mundane immutable reality of the worlds of the material plane, and more importantly, the iron deposits beneath their surfaces. She has been serving as his warden since immemorial, bound to the duty by the first 8-fold oath sworn to her mother Niamh. However, things are not good on this front.

  • Her daddy’s power is so great that it leaks out when a large enough amount of power leaks, a whimwhirl forms.
  • Worse, the leaks have been weakening the prison for millennia, and there are signs that the prison is starting to fail as the mundane matter that forms the Feengrenze is becoming ever more like the feywild. The magic that shapes the prison does its best to stem the tide. It steals chunks of the material plane and elsewhere that will not be missed every time there is a leak, but it will soon not be enough; there are simply not enough bits of world being completely and utterly destroyed in the multiverse to keep up.
  • It is up to her to prevent what seems inevitable: her father escaping to wreak havoc again upon the multiverse.

Phase 4 Eye of the Storm

A tense exchange becomes a tea party

Before she can continue, Fionnuala’s expression softens. A sing-song tone replaces the gravity as she gestures to the door and says that some young interlopers are at the door.

Read the following

The heavy oak door creaks open, its hinges groaning in protest as Whimsy and Marigold shuffle in, their small faces etched with curiosity and apprehension. They clutch each other’s hands, seemingly expecting a scolding. But before anyone can speak, Fionnuala’s eyes widen, a soft gasp escaping her lips. ‘Oh my gosh,’ she breathes, her voice suddenly light and airy, ‘they’re so adorable.’ With a quick, fluid motion that belies her regal bearing, she rises and swoops across the room, her shimmering wings catching the light. She kneels before the princesses, her hands gently framing their faces. ‘To think one of my goddaughters had such cute children and did not tell me,’ she coos, her tone more like a 20-year-old gushing over a newborn niece than a middle-aged queen.

Aoibheann, a flicker of concern in her eyes, politely interjects, ‘Aunty Fionnuala, perhaps you’re making the girls a bit uncomfortable?’

The comment, along with the disbelieving stares from other room occupants, snaps Fionnuala out of her excessive doting. Her expression turns sheepish, and she apologizes to the princesses. She kneels again so that she is at the princess’s eye level. With a twinkle in her eye and tenderness in her voice, she introduces herself as the fairy godmother and their mother’s godmother, Aunty Fionnuala. She asks the girls if they want to have some tea with her and their parents and godparents while she tells them the fairytales she has been a part of and dotes on them. Both princesses tentatively agree.

With a flick of her hand, Fionnuala creates a massive and luxurious afternoon tea spread: a dazzling array of delicate pastries, cakes, finger sandwiches, and steaming teapots. The princesses are amazed by the trick and eagerly climb onto a pair of empty chairs. At the same time, Fionnuala starts a story about Aoibheann’s childhood.

Stories. During the tea party, Fionnuala reminisces about Aoibheann and Fredrick’s childhood, her childhood with her baby sisters Titania and Mab, and various episodes from the players’ childhoods, much to the princesses’ delight. The vivid stories suggest that she was present when the events occurred. Try to get the players to engage with the stories about Fredrick and Aoibheann’s younger days, or better yet, have them invent stories for Fionnuala to tell, and more importantly, encourage them to include Fionnuala herself in the stories in one fashion or another.

Aoibheann. As the conference transitions into a tea party, a visible weight lifts from Aoibheann’s shoulders. Her posture softens, and a nostalgic smile graces her lips, making her appear years younger. She occasionally refers to Fionnuala as ‘Aunty Fionnuala,’ and a faint blush rises on her cheeks whenever Fionnuala shares anecdotes from her childhood. Her eyes sparkle with pride as Fionnuala compliments her daughters. However, a shadow falls over her face when the topic shifts to her mother, Ailénach.

  • Fionnuala speaks sorrowfully about Ailénach’s tragic descent and the ruin she has brought upon her domain. She recalls when Ailénach was lucid and the Enchanted Vale was a place of unparalleled beauty and joy.
  • If a player succeeds on a History DC 18 check, they recall that the Enchanted Vale, once a realm renowned throughout the Feywild for its breathtaking beauty and joyous celebrations, lay to the east. It was a domain of perpetual spring, where laughter echoed through blossoming groves and music filled the air. Now, it is a place of decay and despair known as the Hexmire, a testament to Ailénach’s madness.

The princesses. The princesses are initially wary of this stranger in their home. However, as they observe their mother’s easy familiarity and the warmth in Fionnuala’s gaze, they quickly decide that since Fionnuala is practically an aunt to their mother, she is also their aunt. Soon, both princesses are vying for a spot on Aunty Fionnuala’s lap, giggling as she showers them with compliments and head pats.

  • Fionnuala will occasionally sigh dramatically, a playful glint in her eyes, bemoaning the cruel fate that prevented her from being their godmother, a sentiment that a DC 15 insight check would reveal was genuine.
  • If asked, Fionnuala will reveal that she has a soft spot for cute little girls. She simply cannot help cuddling with them, doting on them, and wanting to give them the fairytale lives they deserve. This desire led her to adopt and care for dozens of orphan girls about Whimsy and Marigold’s age.

Fredrick. For the duration of the tea party, Frederick sits at the table, bewildered. Seeing this powerful archfey with a fearsome reputation acting like the perfect aunt to her daughters and his wife is inconceivable. Until the end of the party, he can only mechanically sip the cups of  tea in front of him and offer a few carefully chosen ‘hmms’ and ‘ahs.’

Phase 5: The storm returns.

At the start of scene 5, read the following.

After a lovely hour of afternoon tea, Fionnuala seemingly has her fill of being the doting godmother and sets both princesses down. She pats them on the head and tells them that as a reward for being such good princesses during the tea party, she has a reward for them. She materializes matching hair clips and places one in each princess’s hair. She then tells them the clips are theirs to keep, but only so long as they remain good and obedient little girls, always listening to their mommy and daddy. She makes them promise to be on their best behavior, and the girls, wide-eyed with delight, eagerly agree, practically skipping out of the room, their new hair clips glinting in the light.

After indulging in her maternal nature, Fionnuala’s mood shifts back to all business. She reveals that she has a plan to drain away Faloan power. Her expression turns wistful as she explains that a prototype of the device was used to drain Fredrick’s power away.

She places a metal capsule on the table and tells the assembled group that it contains Fredrick’s stolen power. It is her gift to Fredrick; all she asks in return is for Fredrick to consider her proposal. She wants to mend bridges with New Mountainheart. If Fredrick promises to let bygones be bygones and becomes allies in her grand undertaking, she will swear an 8-fold oath to never do ill towards him, his kin, and New Mountainheart.

Frederick’s Reaction To the Offer. After seeing how she interacted with his daughters, learning that Aoibheann is one of Fionnuala’s goddaughters, and being promised an eightfold oath, Fredrick is primed to accept the deal. 

  • He is no longer angry; the scene with his daughter and learning of Fionnuala’s history has blunted his rage.
  • He is also starting to play the long game; having Loch Slanch as an ally will legitimize his claim to the land Murtagh conquered, and a favorable trade deal will help with the development plans he has

Aoibheann Reaction. Aoibheann, while supportive of her husband, is somewhat more cautious in approaching the deal.

What the players should do. The players’ opinions and actions should weigh heavily on Frederick’s final decision. Encourage them to ask probing questions, express their concerns, and offer advice. A successful Persuasion check could sway Frederick one way or the other, or a well-reasoned argument could highlight potential pitfalls or benefits of the alliance.

Tailor what happens after Frederick’s decision.

  • If he accepts the offer, Fionnuala is overjoyed. She will not say this, but her strategy to win Fredrick over with pity, the threat of a greater threat, and a genuine offer worked. The princesses’ intruding on the meeting was unplanned but a nice touch. She immediately swears the eightfold oath, with Fredrick and Aoibheann as the last two archfey invoked.
  • If he refuses, Fionnuala is visibly saddened and says the offer will still be on the table if Fredrick changes his mind. There is no hint of maliciousness or anger, just acceptance.

After this final interaction, the conversation drifts into the dull nitty gritty of international diplomacy. You may extend the scene to let the players ask Fionnuala questions, but it should be clear that the scene has ended. 

Before the players leave, Aoibheann asks them to wait for a moment. She has a favor to ask. She had promised the princesses that she would bring them to the Beltane fair, but with the negotiations, it appears that will not come to pass. The princesses are dying to go, and she would ask them to accompany them anyway to serve as her bodyguards. If asked why a supremely powerful archfey needs bodyguards in her capital city, she responds that she has a nebulous bad feeling about Beltane, the sort she used to get all the time when she was the land and the land alone. She does not want her daughters going into the city without an escort and promises to owe the players a favor if they do this for her. If the players agree, she will be overjoyed and tell them to come to the castle at 8:30 tomorrow morning.D

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